Les Hommes-Loups (H-L) & Les PowneD (PwD)
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News settings for Funpark ?
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Cola
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Posted: 17 Jun 2009 16:44
Post subject:  News settings for Funpark ?
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Hello,

I would like know if players are agree to change some settings :
- Time of reloaded of catapult x1.5 or x2
- Radius of damage for catapult x2 or more
- give incinerator with 250/500? ammo to help auto-defend for cata
- Change gold earn for different units (e.g.: 20k to kill a behe and 2K to kill a nomad)
- More life for behe or more speed ?
- Radius of damage for disruptor x2 or more
- Time of reloaded for disruptor x1.5 or x2
- Earn more life with rabid ?
- Full life regen when u upgrade level ?
- Replace healing beam of shaman by potion of chaplain.
- etc

I wait ur opinion and/or ur ideas
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Liadon
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Posted: 17 Jun 2009 20:19
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Time of reload for disuptor? What do you mean?

Full life regen when you get a level: I don't think it will be fair enough
Behe with more life: why not? more speed: dunno
Replace healing beam of the shaman: bad idea

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Mini Man
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Posted: 17 Jun 2009 22:03
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not many people go on Fun Park, might as well leave them as they are

and when i say "not many people" im talking about "good players"
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Offline
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Posted: 17 Jun 2009 23:34
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« Liadon » wrote:
Time of reload for disuptor? What do you mean?

The time between each disuptor use

« Liadon » wrote:
Behe with more life: why not? more speed: dunno

Maybe just to add sprint for behe, but a short sprint.

« Liadon » wrote:
Replace healing beam of the shaman: bad idea

The chaplain can over protect units with these items and not shaman.

« Mini Man » wrote:
not many people go on Fun Park, might as well leave them as they are
and when i say "not many people" im talking about "good players"

This server created to play for fun with a new game play, not only for good players
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WinterFresh
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Posted: 18 Jun 2009 07:00
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Very few people go to Funpark actually. I miss the days when the European server had always been full. Savage 2 had to come and steal all the players. Anyways, the changes should be kept to a minimum so the server won't lose any more players (as happened in the days when the server was named Special Newbie where the beast was quite overpowered).
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Cola
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Posted: 18 Jun 2009 18:04
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I changed some settings to test. Just tell me if it's really bad or if i can imrove settings

Ajouté après 2 heures 55 minutes 28 secondes:

Currently to test :

- Cata : radius damage 200 and ammo x2, incinerator to help defend, speed reduce
- Behe : +1000 hp
- Behe and cata : 30K gold to buy them
- regen mana with mana stone x2.5
- MAx money for players : 60K
- cata time research 120 s
- Chaplain : potion x2
- behemoth : 4 snares, 1shield storm and 1 sixth sense
- when u go out of cata u have a legionnaire and not a nomad
- Siege building for beast health x2
- Entrophy building health x1.5

Tips : news items for sieges are available only if com make them .
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Trigardon (not logged in)
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Posted: 21 Jun 2009 10:56
Post subject:  Re: News settings for Funpark ?
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« Cola » wrote:


- Time of reloaded of catapult x1.5 or x2
I would try x1.5 first

- Radius of damage for catapult x2 or more
Once again try x1.5 first.

- give incinerator with 250/500? ammo to help auto-defend for cata
500 and improve damage or speed maybe

- Change gold earn for different units (e.g.: 20k to kill a behe and 2K to kill a nomad)
That would encourage killstealings of Behemoth. Imo let this be

- More life for behe or more speed ?
More life but not more speed

- Radius of damage for disruptor x2 or more
Don't change it. It would make them imba.

- Time of reloaded for disruptor x1.5 or x2
Don't change this also.


- Earn more life with rabid ?
No.


- Full life regen when u upgrade level ?
Nope. Just give them a 2 second regen buff.

- Replace healing beam of shaman by potion of chaplain.
No. "Healing" beam is way more powerful than any potion could be. Also it would be unfair towards the chaplains.

- etc
Raise coildamage x1.2 or x1.4 (just for testing and encourage taking the weapon / researching it

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Cola
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Posted: 21 Jun 2009 12:52
Post subject:  Re: News settings for Funpark ?
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« Trigardon (not logged in) » wrote:
« Cola » wrote:

- Time of reloaded of catapult x1.5 or x2
I would try x1.5 first

I already try x1.5 and x2 and it's not really good, animation not sync with attack and vs a behe rush with 7000 hp :/.

« Trigardon (not logged in) » wrote:
« Cola » wrote:

- Radius of damage for catapult x2 or more
Once again try x1.5 first.

Currently radius is x1.5

« Trigardon (not logged in) » wrote:
« Cola » wrote:

- give incinerator with 250/500? ammo to help auto-defend for cata
500 and improve damage or speed maybe

Same currently ammo incinerator for cata is 500

« Trigardon (not logged in) » wrote:
« Cola » wrote:

- Change gold earn for different units (e.g.: 20k to kill a behe and 2K to kill a nomad)
That would encourage killstealings of Behemoth. Imo let this be

currently changed only for units siege

« Trigardon (not logged in) » wrote:
« Cola » wrote:

- More life for behe or more speed ?
More life but not more speed

Currently +1000Hp

« Trigardon (not logged in) » wrote:
« Cola » wrote:

- Radius of damage for disruptor x2 or more
Don't change it. It would make them imba.

any changed

« Trigardon (not logged in) » wrote:
« Cola » wrote:

- Time of reloaded for disruptor x1.5 or x2
Don't change this also.

Never changed

« Trigardon (not logged in) » wrote:
« Cola » wrote:

- Earn more life with rabid ?
No.

Never changed

« Trigardon (not logged in) » wrote:
« Cola » wrote:

- Full life regen when u upgrade level ?
Nope. Just give them a 2 second regen buff.

Never changed

« Trigardon (not logged in) » wrote:
« Cola » wrote:

- Replace healing beam of shaman by potion of chaplain.
No. "Healing" beam is way more powerful than any potion could be. Also it would be unfair towards the chaplains.

Never changed

« Trigardon (not logged in) » wrote:
« Cola » wrote:

- etc
Raise coildamage x1.2 or x1.4 (just for testing and encourage taking the weapon / researching it

I'll try it soon
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crashday
Country: Austria
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Posted: 10 Apr 2010 22:07
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it would also be a good idea if a chaplain could run faster that other units, because like this the revieve item of a chaplain would be better useable...

what do you think?
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